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PermanentBacklog's avatar

Really enjoyed this article! You offered some safely advice while still reiterating the joy of letting things happen. That’s the key to solo roleplaying, in my opinion. It’s a balance struck between control and giving your characters the space to come alive (or be ruthlessly murdered if fate would have it).

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Martin Kasmer's avatar

Having a control not always is liberating. I have paralysis analysis.

I have a problem choosing a system for my solo plays. I narrowed my choice as far as possible:

Option A - Shadowdark

Option B - retroclone of odnd - probably WB FMAG but also other retro clones or mixing them (Delving Deeper, Swords and Wizardry and others).

Both options are interesting for different reasons. I am not concerned about existence of dedicated materials for solo play as I rely on 3rd party aids: Tome of adventure design, collection of random tables - especially d4caltrops blog, MUNE oracle and few more.

Shadowdark Pros: it's popular and it is nice to feel to jump into "band wagon". It have modern mechanics that can very easily be adapted to resolving in game situations by testing attribute against difficulty value. You don't need to refer to rules over and over again because they are simple.

Shadowdark Cons: it is not a proper "old game" in terms of mechanics so it does not have pure oldschool charm. There is a lot of low quality content made by the community and it is hard to get really good content in the ocean of average ones. I don't know good way of converting old modules to Shadowdark.

odnd pros: genuine charm of old school! published materials from last 50 years easily adaptable with NO conversion. Simple mechanic in White Box FMAG (simpler than Shadowdark). Excellent execution of "Less is more". It leaves some blank spaces for creating rulings (Odnd is more like a framework that helps you make a game your own)! Amazing flavour of neoclone 7 Voyages of Zylarthen (not medieval but mashup of ancient+ fairy tales + sword and sorcery).

odnd cons: some mechanics are cheesy in a negative way. Some rules are not as streamlined as in Shadowdark (especially related to skills). Odnd is not as popular as Shadowdark. Shadowdark is widely discussed so I can jump in to ramble a bit, for odnd I usually need to initiate conversation.

I could possibly extend those lists even further but I think I caught the essential ones (from my perspective ).

SEND HELP!

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